2020-12-22
• Fixed an issue with the coin going into the phone slot.
Here are some screenshots of the game.
This is a very beautiful and hardcore puzzle solving game. One of the hardest I have ever played. Not like other similar games, it gives no hint, almost no tutorial. In the beginning of the game, I have to walk back and force to try different things everywhere. This is a very painful and boring period, but the benefit is that I get myself familiar with the environment. But if the creator can smooth this period of time, the game can be better IMO. The interactive things blend in so well, sometimes I have to look at everything to make sure I haven’t miss any. Because I have to walk back and force to solve puzzles, the slow moving speed starts to bother me in the later game. Same story for the slow rotation, especially painful on the touch screen. During the puzzle solving process, I have a lot of what the hack moment. But after solving it, I completely feel it makes sense and logical. What I am saying is the puzzle design is great, it is a very awesome game worths your time.
You start off with very little tutorial, but the gameplay teaches you the rules of the game by example and you must figure it out on your own. There is a lot of backtracking to complete puzzles that were previously unavailable and changes in previous environments that happen due to changes in the game world. I love how unassuming the game looks, yet how diabolical some of the puzzles can be, yet every solution is completely logical and realistic. Finally, the hint system is never announced, so you may not even notice that it is there since this game, unlike others, doesn’t have an invisible timer after which a hint marker may be yelling at you until you solve the puzzle. This makes you feel no obligation to work faster, allowing you to figure out every puzzle at your own pace. All in all, fantastic game! Can’t wait for Discolored 2! Suggestion: for Discolored 2, I recommend a method of faster travel throughout the game world since your player character walks very slowly, which does get tedious and annoying at times.
A lovely little puzzler after the style of Myst, where you just kind of wander around and interact with stuff until things happen. Virtually no tutorial at all, but there are hints in case you get stuck. I’ve seen some reviewers saying this game is equally as difficult as Myst, personally I would rank this one as notably easier, but similar feel. While it certainly isn’t obvious what to do next, there was never a point where I had absolutely no clue. Take note of items in the environment and investigate everything closely, and the game is fairly smooth, even intuitive at times. The scenery feels unsettling without being scary, the controls are easy and make sense, a well-made capsule puzzle. My only gripe is that the actual puzzle is fairly short. I finished this game in about three hours of total play time. I wish there was more detective work to do! An expansion perhaps? A Discolored 2?
I’m a huge fan of puzzle games and this definitely scratched that itch for me. Very clever with interesting mechanics and whenever I got stuck the hints were able to point me in the right direction. Visually this game is very nice, and the music is amazing (if unsettling, but it’s unsettling in a good way). However, I have to take a star off for the controls. They weren’t so bad as to make the game unplayable, but they were definitely clunky and hard to use, and didn’t really get better the more I played. If I had a controller I probably would have found it much easier, but using a touchscreen makes things very difficult. I also could have done with a slightly faster walking speed as the game requires you to backtrack so often, but that’s a more minor nitpick. Overall I had a good time and found it to be worth my while.
I‘m only giving it this score cause I did at some point in time did enjoy the game but it was a small point that I did like it like two minutes before it started to aggravate me. The “hints” were not even present what should be a thirty minute walkthrough turned into hours of frustration and I blame myself for being impatient I’ll give it that, this game is not for those who like to hurry and solve. So I did as any self respecting idiot would do and did watched a walkthrough to some degree and the person that did it was extremely aggravating as well but I digress. This game felt like a demo and after all that stress of not understanding the game they leave you with credits and that was practically a slap in my face especially since it’s on Apple Arcade a paid gaming service. If this was on steam I would understand full heartedly since nothing on steam is ever completed but this is a different platform and said platform gave us.....this. Play if you wish I just wished I paid attention to the reviews and not played it.
I absolutely love this game. It reminds me of an escape room. I love how clever it is. I definitely over thought the game much of the time but I really loved the challenge. So well thought out. I loved the transition of colors & the music, which starts off lovely, but becomes rather creepy. Despite knowing how to beat the game now, I repeatedly play this game. I find it relaxing & satisfying to play. I really wish the next photo opened a new puzzle. I truly wish I could find other games of the same design. I wish you’d make more games. On the improvement side of things: I have run into minor glitches in which I couldn’t get the game to move forward for a short time, but I think this has happened maybe twice out of many times playing. It only happens when you need to line up your viewfinder to unlock that section of the puzzle.
As a fan of Myst and its variants, I was of course attracted to Discolored. The lack of introduction or tutorial make you jump right in and get intrigued about what’s going on. The puzzles are clever without much use of moon logic (except for ... well, you’ll see). I enjoyed trying to figure them out. But the interface for free roam is horribly clunky and sometimes downright annoying. Not so much the movement aspect, but the “look” mechanic. My finger was often all over the screen when trying to look at my surroundings, with it forcing me to pick it up, reposition, and do it again multiple times instead of “ramping” the further in radius you go out of the initial area. Using the inventory can also be pretty confusing. There are too many critiques of that to write about here. It just needs a complete overhaul, honestly. Despite its shortcomings in its mechanics, the game, for me, was fun! I was really getting into it. Which is why I was so disheartened when, once you finish at the diner and return to the office, where it sets you up for the next locale, the credits rolled. Seriously? This seemed like a demo more than anything; what is it doing in Apple Arcade? I certainly hope the devs have more in the pipeline for Discolored. Fix the inventory system and the clunkiness, and get a full game going and I’ll probably change this to a 5-star review. It has that potential!
I played this game through its entire run through. Saw the ending credits and all of that. When I played through the game, I was thinking “okay, some of the puzzles are a bit confusing, but it’s like myst, it will get better once the first level is over!” But then, when I thought the next level was starting, it’s over. “That’s it?!” Was my first thought. The ending literally implies that all you did up to that point was the first step on a journey. And then it ends, as if the 1950s film director ran out of film. Incredibly frustrating, considering that this is built up to be something more than what’s essentially a demo. Aside from the annoyingly short length, the hint system was good, but sometimes too vague, and sometimes it would just give the whole thing away. Here’s a hint when making hints, suggest the first step, not where the ending is. As others have said, the controls are really hard to use. There’s no ramping for either of the “control sticks” so when looking around, you have to swipe all over the screen, or risk hitting a button or triggering the drop down for iOS. The item menus can be clumsy at times, when you click off the menu, sometimes it will go away, sometimes it will stay there and you have to click the menu button. And other small stuff like that. Overall, it feels like a demo, and a mediocre one at that, not a full game.
As a first time subscriber this was the first game I downloaded and it was not a good start for me. I downloaded it because the trailer clip looked intriguing but after playing it I realized its not at all what I thought. I don’t know what is going on. Missions are virtually unclear and nonexistent. I don’t know what my purpose or goal is. Even after reading the convoluted description of the game that made no sense I still had no idea what the game was about. Way too hippy-dippy for me and I’m pretty out there myself. This I just don’t understand. The controls are awful. I felt like I had to awkwardly push my fingers along the screen to make things move and it kept getting stuck. Mechanics don’t feel natural at all. Very wonky. Made it unplayable for me ultimately but the story and the purpose of the game itself just isn’t my cup of tea. I don’t know what is going on in this game or why I care about the goal. Making prisms in an empty town I mean.. who made that up? How bored and out of ideas were you? It’s for a certain type of gamer, just not me.
The game is a very neat concept, trying to restore all the colors of the world around you. However, the game feels very all over the place and sporadic. None of the clues connect with each other and leave you running back and forth, up and down, through the map for the entire game. A lot of the clues are also either way too vague or just a bit too specific. It makes the game really easy or really difficult at times, and a walkthrough is needed for a few steps. By that point, why bother playing it when you’re just going to have to watch a walkthrough to help and could just watch someone else play it instead. Furthermore, the games mechanics are not all too great. It’s very finicky when trying to tap certain things. I can’t tell you how many times I tried to move the camera view when I was fiddling with the tv and it ended up bringing me back down to the tv instead. Having to wait for the animation scene of kneeling down the the tv to click off of it and then waiting for the animation of standing up, only to have the game rinse and repeat is incredibly frustrating. And finally, the game seems incomplete. The ending almost makes you think you’re starting another level- that would probably be just as frustrating to navigate as the last one anyways- it just abruptly ends. All in all, the concept it cool but everything about this game leaves much to be desired.
Discolored Full Walkthrough show you the gameplay video of this new Apple Arcade adventure game. Discolored is an escape game, you would need to solve the puzzle before you can escape from the area.
Here are some related news of the game.
The ring was embedded in a wad of cotton batting that was stiff and discolored ... I watched her out of the corner of my eye, unable to think of...
The New Yorker Mon Nov 20 2023
... eye on US forces in the region. Ap. AP. Is Gavin Newsom losing ... The testing came in response to discolored water on the island, which has an...
The Derrick Wed Nov 22 2023
... eye on US forces in the region. Ap. AP. Is Gavin Newsom losing ... The testing came in response to discolored water on the island, which has an...
The Derrick Wed Nov 22 2023
Discolored is a puzzle game created by Jason Godbey and published by Shifty Eye. ... Shifty Eye Games. 156 subscribers. Discolored Trailer. Shifty...
TouchArcade Sat Nov 23 2019
Some symptoms of tension pneumothorax include shortness of breath, sharp chest pain, and blue or discolored skin, lips, or nails. Tension...
Medical News Today Thu Feb 23 2023
... discolored skin patches.27; Phototherapy (light therapy) ... If vitiligo affects these melanocytes, you might notice a sudden shift in eye color.
Verywell Health Wed Nov 23 2022
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