2021-03-29
- Updated save system now enables multiple save slots within a single Apple ID
- Fixed Arabic language
- Minor bug fixes and improvements
Here are some screenshots of the game.
what’s upon a time a strange force happen in the mansion a entity came out the passage and change the world into a puzzle. It he’s evil self and make obstacle he face. The transform tree touching it would turn you into a monster that help you walk in lights or turn the lights into objects. this form is very dangerous and make sure you not in the light well intact in with the tree or in light in this form. it can make a great puzzle. New fish creaks can block light in water and make foes powerful. upside down entities walking in your neighborhood ceiling and discover the world and take back that blue light your evil self have steel. ant Eater trunks don’t spill water, but teleport you to another way. there are two lemur trunks in a block that go different directions they follow and swap enemies. and the sun turns into a creak sun which is the dark sun. Creaks that walk in walls and walls can make you walk in the walls. and more creaks like cat creaks that chased the dogs creaks and chase monsters and activate wheels to open an entrance but in the end of the DLC it a dream. The cats unlike sheep or dogs they stay in place to attack unless scared enough. The cats represents cat dolls or figurines. The cats are the only creaks that can attack most monsters. They’re distracted to human creaks.
I’ve loved Amanita for so long, and joined Arcade when I saw they had a new game. This one is so much fun and so thoughtful. It’s a great game for a new player, because they don’t try to trick you or hide anything. There are no alternate choices, you move straight through the game as you progress so you don’t have to wonder if you’ve missed anything. And there are no stupid ways to die, you don’t constantly fall off a cliff say, because you keep getting too close on accident. The game just keeps you from wasting time so you can devote all your thought to solving puzzles. And the puzzles are fabulous. They are so incredibly clever, I don’t know how people come up with this stuff. Every time you’re thinking “there’s no way!” But then you think of something you haven’t tried yet, and make progress. It’s a very consistent game - if you like it in the beginning, you’ll like it in the end, and it doesn’t necessarily get harder and harder as you go. Just more clever. It’s a very special game. The sound design and music are incredible. And best of all, like all of Amanita’s games, it’s a narrative on some level so it’s that much more emotional to actually finish it. I hope these developers are richly rewarded for their efforts and can publish again soon! Not soon enough!
It’s not creepy. Really it’s not. I have gotten so tired of games that have a lot of filler fluff in the form of just making things spend a lot of time that are not interesting in order to make the gameplay longer. I also have been looking for some thing that’s at least a little mentally challenging instead of just having villains that you have to kill by clicking a button really fast or something. This contains puzzles that are reasonably challenging to complete without getting super frustrating. I think there was one I sort of cheated on by looking it up. But overall, I very much enjoyed the gameplay and the story and having something to take my mind off of life for a little while every time I sit down to play it. Because it’s divided up into scenes, it’s very easy to play it for a certain amount of time and have some sense of satisfaction without having to feel addicted or obsessed, which is something a lot of other games also rely on. Obviously games on this level are rare because it takes a whole lot of work ,I’m sure, to make some thing this complete that doesn’t depend on addiction or gimmicks.
This dark and haunting puzzle journey is reminiscent of a mazelike and dystopian Alice in Wonderland. You follow a clueless but intrepid Victorian era scribe in slacks, down a figurative rabbit hole through various labyrinthine ladder linked chambers. You intermittently spy on several well heeled avian characters in their quest to repel a giant invader that continuously tears at the crumbling dungeon that you all now inhabit. There are some animated paintings at regular intervals that serve as short interludes between the progressively challenging puzzles you must complete. You use your wits to avoid getting bitten by aggressive dogs, jellyfish and scarecrow like creatures that instantly transform into harmless furniture as you solve the puzzle. There is enough guidance by way of button hints to help with getting started. Though I did get stuck at times, it wasn’t many, thanks to the help of YouTubers. Since you cannot advance if you’re stuck, the option should be given to skip a puzzle or receive hints, unless the developers intended players to search online for a walkthrough. Fantastic game and the playing environment and acoustics were excellent.
This is far and away my favorite game in Apple Arcade. The art reminds me of Machinarium, the controls are easy and intuitive to understand and the puzzles are challenging without being impossible. While the game page recommends using a controller, playing on an iPad was fine. Importantly, the game indicates when you can interact with things and when you can’t, so you aren’t stuck endlessly touching the screen in hopes something will happen. Most of the puzzles are simple logic in which your movement and actions influence the behavior of the other creatures on the screen. Once you figure out how your movements impact them, it is usually just a question of figuring out the right sequence of steps to make your way through to the next set of ladders. There are also a series of puzzles within the game hidden as paintings - some of these were interactive, others ween’t. As a whole, not as much fun as the rest of the game, but I appreciate adding in a bit of diversity into the game play. Lastly, the game lasted me a LONG time. While you are definitely left wanting more, you don’t feel cheated by the amount of puzzles.
... but I feel that this game is worth my words. Normally, I just give a game my star rating and that’s it. But this little collection of puzzles has impressed me. Judging by the level select menu, I’m about halfway finished with the game. And, in that time, I have come across several puzzles (chief among them, the four hounds in the clock room) which gave me a very rewarding feeling when I finally solved them. Plus, even though there is no dialogue, I feel that the short scenes between puzzles where the character is eavesdropping on or interacting with the various supporting cast are endearing. The art style is true to the videos and screenshots, and I think is very fitting for the dream-like atmosphere. The sound design is unobtrusive, which I appreciate. Also, there are these subtle musical cues as you progress closer to the solution for a puzzle, which I like. Amanita Design have been really doing great things in the adventure/puzzle genre, and I’m glad they got the green light to publish this game on Apple Arcade. I hope, their creative team stays inspired, and their financial team stays well-supplied.
This game really pulls me into its world with it’s fantastic sound design and detailed artwork. The best types of games are the ones that you start playing, lose track of time, and find yourself wondering how 2 hours went by when it seemed like 5 minutes. Creaks is definitely one of those games, and despite its relatively simple gameplay, it does a good job of adding onto concepts that the player is familiar with, and increasing the complexity of its puzzles along the way so that the player isn’t disengaged. There is a very interesting world to explore here, and I love the concept of using “furniture monsters” as enemies, so that the player can also use them as platforms to reach previously inaccessible areas when they are “docile”. A lot of wordless world-building goes on too, when the player encounters set-pieces of bigger monsters on the outside of the mysterious house the game takes place in, affecting the landscape around them. It provides a good reason for the player to keep exploring the house, wondering what will await them around the next corner. Another fantastic addition to Apple Arcade!
One of the best games I’ve ever played. Every aspect of the design was nearly flawless. The puzzles ramp up in difficulty and complexity, thoroughly exploring each new piece to the puzzle. The artwork was beautiful and eerie and informed gameplay. The music was peaceful and matched gameplay cleverly. After every puzzle, you really feel as though you’ve solved an impossible challenge. The storyline was engaging and suited the puzzles well. Especially near the beginning, the storyline worked mostly independent of the player. This added depth to the world without jamming a plot where it doesn’t belong. By the time the player is influencing the story, you’re going to be very invested in it. I only have one slight criticism: one of the (optional) interactive paintings requires you to dance along. It’s cute and not complicated. But because the “move” button is so dang low on the screen, I couldn’t swipe down when I needed to. It was kinda frustrating.
This game is challenging and has puzzles that require logic and thinking. Don’t say, “I can’t beat this stage” because you might come up with something to do that you haven’t thought of before. Just get inspiration from other reviews. Some people who left the reviews have done all the stages and know what to do, so they would sometimes leave it in their review. It dosen’t get harder and harder. It just requires logic and puzzle solving skills. If you want an adventure game with sketched graphics and puts your logic and puzzle solving skills to the test, this is for you. Unless you are a coward because this game is kind of creepy. Living furniture? Monsters? Creaks? Scary music? Just one is okay, but all of them is not for the faint hearted. As long as you know ghosts don’t exist and your furniture will not come to life, you are fine to play this. Just don’t play this too much, you will believe everything there is in this game exists in real life if you do. But this is a fantasy game. Nothing in this game can happen in real life. Well, most of it. Play now!
I was having fun playing this until I got to scene 9.The dog on the bottom floor absolutely will NOT stay on the pressure plate! I have tried going back down the ladder after closing the draw bridge that blocks the light, (which is the ONLY way to turn him back from being a dresser and be able to get to the ladder!). He chases me TO it, but then LOOKS DOWN, SEES IT, and STOPS! If you stay on the ladder until he calms down, he goes back to his spot where he was sleeping crossing the pressure plate only for a second! You have NO time to climb the ladder to get to the dog on the top floor and get by him while HE’S still a dresser! If you try to climb BACK down to the first one he attacks you and you have to start the scene all over again! Yes, I have tried sliding him into different places in the light including as far as he can go and you can’t slide him ONTO the pressure plate because the light doesn’t reach that far! I have replayed this scene SO many times that I’ve stopped counting! I have even reset the scene; NOTHING works! I don’t mind a challenge; in fact that is what I LOOK for in a game like this; but this is ridiculous!
Creaks is a very good puzzle game on Apple Arcade. The graphics is simple but very details. Don't understand the story, but the puzzles are very good. I do enjoy this game.
Creaks is a very good puzzle game on Apple Arcade. The graphics is simple but very details. Don't understand the story, but the puzzles are very good. I do enjoy this game.
Here are some related news of the game.
Pourquoi leur style visuel est-il unique ? Amanita Design est � l'origine de jeux tels que Machinarum, Creaks ou encore Chuchel. Tous ces jeux...
Radio Prague Mon Oct 23 2023
Joe Acheson tak� natočil soundtrack ke hře Creaks pro českou videohern� společnost Amanita Design. ... MEDIA CLUB, s.r.o.. Servery a hosting zajišťuje. Green...
Radio 1 Mon Nov 20 2023
V roce 2021 se mohli nejen japonšt� z�jemci sezn�mit s hrami od celosvětově zn�m�ho a �spěšn�ho studia Amanita Design ... Creaks a Botanicula zde...
Vortex Mon Oct 23 2023
Amanita Design - the developer behind the acclaimed likes of Samorost, Machinarium, Creaks, and last year's surreal horror Happy Games - has...
Eurogamer Mon May 23 2022
Jakmile v�s k tomu moder�tor vyzve, napište na e-mail vstupenky@rozhlas.cz větu „Chci na Jatka“. ... Animace ze hry Creaks | foto: Amanita Design...
Radiožurn�l Mon Oct 23 2023
Samorost and Botanicula developer Amanita Design has offered a first look at its latest peculiar adventure, Creaks, coming to PC and...
Eurogamer Tue Oct 23 2018
Machinarium, s�rie Samorost, Creaks, Chuchel, Botanicula... česk� nez�visl� studio Amanita Design si nejen d�ky těmto hr�m z�sk�v� př�zeň...
Indian-tv.cz Sat Sep 23 2023
Betsys, s.r.o.. Amanita si mezi hr�či vybudovala zvučn� jm�no svou ... Hry jako Machinarium, Samorost, Chuchel nebo Creaks či zmiňovan�...
CzechCrunch Fri Jun 23 2023
If you are looking for more games to play, we have some suggestions for you. Based on your gaming history and preferences, we have selected some games that are similar to the ones you enjoy. These games offer you fun and engaging experiences that suit your taste. You can find the list of games that you may also like to play below.