2021-08-27
Thank you for playing Sayonara Wild Hearts!
This version includes key performance improvements and bug fixes.
Here are some screenshots of the game.
This game is absurdly confident and doesn’t give a crap what you think—and that’s one of the things that makes it so great. I came late to this game. I remember it being demoed at the Apple event, I remember seeing it all over the arcade page, it was hyped constantly at launch, and I wasn’t interested at all in what looked like subway surfers on acid. It turned it to be one of my favorite games of all time. Yep, a shiny, pink and teal, pulsing neon beacon sitting right next to borderlands, elder scrolls, the Witcher, and all those other AAA console titles sitting on my shelf. It’s so creative, the soundtrack is so great, it’s so simple, but it’s a game that you can get good at. Reminds me of something like those Dance Dance games in arcades or Guitar Hero: sure, it’s a game... but you can be a freaking BA at it if you play long enough. I also love the all-female cast, it gives the game something truly special that I really love and find incredibly refreshing as a guy. A seminal title from the developer and I DEMAND more from them in the future. Great work, y’all, no complaints or critique. And that’s incredibly rare for me.
Just the art of this game was enough to draw me in. This game is gorgeously designed! But it’s so much more than that. The music is fantastic, and is essential to the experience to the game. The mechanics are a meld of endless runner and rhythm game, with a bit of arcade shooter mixed in. There’s a sweet little story tying it all together too. At times it can be quite challenging as it throws many different things at you in quick succession, so fast you have to try some sections over again and again til you know them. But that’s also part of the joy - you can try a section as many times as you need (no forcing you to start from the very beginning again) or if a section is too hard you can just skip it. The experience is open to everyone, though completionists like myself will go back to try and achieve gold rank on levels, all while reveling in the experience.
While the format of the ‘visual album’ is well-known, I feel there have been far fewer ‘playable albums’. My favorite playable album used to be Rez, but this feels like an album in the best sense of the word: every level has a different idea, yet the work overall is cohesive and a pleasure to enjoy again and again. It’s remarkable how effortlessly Simogo takes disparate game mechanics (included a small homage to Rez!) and includes them all together in the levels with exquisite editing. Just as songs quickly transition between verses, choruses, bridges and instrumentals, so too do the game mechanics of Sayonara change up. But this kind of game would fall by the wayside were it not for the stellar soundtrack. The soundtrack is easily one of my favorite gaming soundtracks of all time. Listening to it on its own is very enjoyable, but playing the album in Sayonara is an altogether different experience, and utterly essential.
This game was so gorgeous to play. The music is great, as made evident by the trailer (and you can download the soundtrack). Every moment of Sayonara was neon pink-filled joy. If you love over the top anime flourishes, you will find this immensely satisfying. My only complaint would be that I’d like the songs to be longer! Sometimes the levels finishes right when I’m getting into the beat. I realize this would increase development costs, but I think it’s a great opportunity for a sequel! (Played with a controller, which I found great.) Edit: I’ve now replayed this game many times and have listened to the soundtrack over and over again. I retract my comment about longer songs. This is the perfect length. I love that this is a pop album game, not a rhythm game with 200 levels. Instead, make more [games] albums!
I was ready to give this game a 5 star review after the first “boss level” which was a long, intense, and multi phase experience that left me in awe. Unfortunately, that was the highlight of the entire game for me, as nothing else really lived up to it. The controls and art for this game are stellar and the aesthetic shines through in every aspect of the game from the menus to the music. This game is somewhat of a hybrid rhythm game experience, where you control your character as she flies down tracks and occasionally pulls off cool jumps in time with the music. The problem with this game is simply that the tracks are way, way too short. In rhythm games one of the appeals is entering the “flow” of the music and experiencing the combination of music and kinesthetic feedback of the video game. 2/3 of the levels in this game felt like they were less than a minute long and would often introduce a new idea and just move on without really expanding on it. By the time I felt myself mastering a mechanic it was dropped for a new idea. The boss levels were also disappointingly short in comparison to the first boss level. Overall it was a fun, interesting experience that left me wanting more. I’m interested in what this developer can do after the success of this game, and hope they can spend time fully fleshing out their creativity into a fully realized product. 4/5
Holy crap! This game is pretty good. The music is not too much of my taste but the visuals totally distract me from that. Everything is so bright and colorful and so cool to look at. The music and the visuals are very compatible with each other and I love it. I do have one small problem though. It’s the way you are allowed to move the character. Yes, I love how you can move very freely and the game does not restrict you. However, it feels stiff and to move the character around quickly to dodge projectiles can be rather hard and sometimes frustrating. I do like the fact that they give you the opinion to skip that section of the level if you get stuck. The story isn’t too hard to follow but if you lose the main plot of the story, head right to the first level and the description of the game in the App Store. I would like another thing like this game and I would like for it to be a bit longer please
I’m not the type to write a review but I had to write one with this game. First of all I have to say how gorgeous it looks. Cutscene and gameplay seamlessly change. The graphics on this game is console worthy. It’s so smooth and bright. It’s eye candy. Second, the game mechanics are so unique. I thought it was just going to be a slide-right-to-left type of game when playing the first level. As I played more and more, new game mechanics were introduced. There were also quick time events where you had to tap in a short amount of time. There are times when you can move up and down along with left and right. There are even times when you use a freaking gun to shoot things down. It changes it up a lot. Third, the music in this game is beautiful. Music genre ranges from ballet-esque to EDM and Retro Video Game. I played some levels again just to hear the song again! This game is near perfect. But if I had to nitpick, I would say that a very select few of the levels were very short and plain. The Heartbreak levels were the short levels and by the time I finished the level I was like “That’s the end of the level?”. But that didn’t even put a dent in my experience of the game. Now this is an Apple Arcade quality app!
Edit: It supports Controller, and it makes so much difference. This is definitely the best game of the year on my personal list. I have loved Device6 and Year Walk from Simogo, but this game officially makes them my favourite indie game company. It’s a love story of a broken heart, it’s a set of Tarot cards that tell different tales, it’s a tribute to all the console games we spent our childhood, it’s a heart-warming music album that’s amazing on its own. There are so many thoughts and design that go behind this game, no wonder it took 4 years to make! Story-wise, the ending is so wholesome, it gives me that fuzzy warm feeling inside. I love the details that go in the game, one particular thing is in almost all the levels, you are chasing the hearts for points, but in the same time, if you follow the heart, you will always make it out to the end. WILD HEARTS NEVER DIE!!!
I had previously rated this games three-stars due to poor performance on my iPad Air 2, but with today’s update to iOS13.1 I decided to give it another shot to see if it ran any better. I was excited to see that not only was it improved, it now runs flawlessly. The game is super simple but the soundtrack and visuals elevate it into must-play territory. I’d recommend playing it with a controller if possible; while it’s perfectly playable with the touch screen, it makes it a lot more difficult to attain higher ranks. I played the first half of the game wondering how I could possibly even get a Silver rank before finally syncing an Xbox controller and getting one on the very next level I played. This game won’t be for everyone, but it’s surely worth an Apple Arcade download to see if it’s for you.
This is the game I got Apple Arcade for, and it didn’t disappoint. It’s gorgeous and engrossing, and even though an initial play through only takes about an hour, there’s a lot of fun to be had in replaying levels over and over again to try for gold ranks. The soundtrack is a lot of fun, too! The gameplay itself is fairly simple but I don’t think that’s a bad thing. I docked a star because the mechanics are just really clunky in the mobile version; the controls aren’t as responsive as I’d like them to be and some levels are almost impossible because of it. You can toggle sensitivity settings, which helps a little. I recently purchased the game on my Nintendo Switch, and I like the controls there much better. I think this game is a must-play, but if you can, play it on a console, or at least pair a controller to your phone.
Here are some related news of the game.
... Sayonara Wild Hearts, The Artful Escape and The Pathless are all part of the new collection. It also offers the first physical Switch...
Engadget Mon Oct 23 2023
A Sayonara Wild Hearts screenshot showing a masked woman in jeans and braces leaning against a Image credit: Simogo/Annapurna Interactive.
Eurogamer Mon Oct 23 2023
by Alana Hagues Thu 5th Oct 2023. Share: 6. Sayonara Wild Hearts Image: Annapurna Interactive. Annapurna Interactive has ... Nintendo Releases Update For...
Nintendo Life Mon Oct 23 2023
Kentucky Route Zero: TV Edition; Neon White; Sayonara Wild Hearts; Solar Ash; The Artful Escape; The Pathless; What Remains of Edith Finch.
Puissance Nintendo Mon Oct 23 2023
Bounty Star is being published by Annapurna Interactive and it's due out in early 2024. ... Sayonara Wild Hearts (Annapurna Interactive). “I think...
Engadget Wed Aug 23 2023
Annapurna Interactive's Stray Now Available on Xbox. By Zachary Cimaglio ... Sayonara Wild Hearts, and the upcoming Silent Hill: Townfall.
CBR Wed Aug 23 2023
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