2021-07-13
Fixed issue with flippers occasionally sticking.
Fixed ball getting lost in Campfire level.
Fixed Precision power-up in Vespa level.
Here are some screenshots of the game.
When I saw the there was another Inks game out, I was super excited. I've been waiting for a sequel or at least some new levels for a long time, so when I saw Inks+, I thought we were finally getting a new game with new levels and maybe even some new mechanics. Unfortunately, that doesn't seem to be the case. I honestly can't figure out why this version is any different than the original. The levels are all exactly the same, in the same order, with the same controls and mechanics. In fact, the only difference I can find is that for some reason the power ups are unlimited use, which means you can basically gold star every single level just by using the aiming assist and maybe the ball saver. I don't get why this was re-released. All that being said, this is still a fun game, and it gave me an excuse to play through it again. If you have Apple Arcade and haven't played it, give it a shot. If you don't, then just go play the original. Either way, it's still a good time.
I love the game and the visual effects are beautiful. The puzzler aspects of this pinball are really fun to figure out. Only reason I’m taking away a star is that there seems to be a bug with the right flipper. I consistently have trouble getting the right flipper to work and I’ve checked to make sure that I am touching the screen. Sometimes it doesn’t register when I touch it at all and other times it just lags really bad. The left flipper always works perfectly.
Ok, I like this game. It has a Zen to it that makes it a nice relaxing game. But then the flipper controls come in. The spots that activate the flippers are too small, so, even if I start right on them, throughout gameplay if my thumbs migrate at all then just when I need to flip to avoid losing the ball I tap the screen and nothing happens because I’m out of the tap area. I have experimented to see where it registers taps, and for the life of me I cannot understand why the are that can register taps doesn’t extend to the bottom of the screen and significantly closer to the middle of the screen. There’s so much screen area that could be used, it’s not doing anything else, I simply don’t understand the choice not to use it. The result is that the game can be immensely frustrating because of the frequency with which tapping slightly out of the sensitive area results in no flipper action when you need it.
The Apple Arcade version of INKS has slightly worse graphics (lower resolution/lower bit rate/more pixelated) than the version that exists in the App Store already. And the inks bleed slightly over time after they have been hit, I think. I personally don’t care for the ink bleeding. I can otherwise find no difference. It is a wonderful casual game, especially visually, but there have been no new levels or features for years. I had hoped that there would be new features in the Apple Arcade version, but that is not the case. I would especially like to see more creatively inclined or zen-like features. Sometimes, I like to just continuously hit the ball on the title screen, without entering any game levels at all.
For some reason, there’s unlimited power ups. Power ups that make it practically impossible to lose. You can use these at any point with no apparent expense to you. If you’re gonna go this way, you need to reward players who play without using power ups. Also, the peecise aiming power up goes at a snail’s pace. This makes it so that your best choice of play is to play with the power up that closes up the middle so that you just never lose a ball. It feels like the developer just wanted to make something pretty, over making an actual gameplay experience.
I like this game, but it could use some work. First, why do you only give people 3 chances before the black balls? Can’t it be like, 5? Second,once you finish all the courses, maybe update the game and give it some more, harder ones. That’s all! Other than that I love this game! It’s great!
I don’t get how some people get frustrated or don’t understand all the small details. It is a really fun game, all sorts of amazing colors to hit with the pin ball. I don’t come to this game very often but it is great to play if your bored. I know it can get frustrating, but you have to still try. And the game set up is pretty awesome as well. Although I don’t know the old version, this one is detailed very well too.
The concept is nifty, def enjoyed myself while playing. However, after a few minutes I shut down the app because the paddles are not responsive. I am running on an iPhone XS Max, latest OS. I tend to jump on again, then the paddles have the same issue and I remember why I stopped playing. Hope the issue is resolved quickly. With so many games in arcade, if this one does hit the mark ppl will just move on and forget the app is even there.
Too frustration. This would be more fun if the flipper wasn’t controlled by an area so tiny on your screen that I can’t even get them to move 75% of the time. It isn’t even positioned at a reasonable height for being able to hold your phone and use your thumbs to hit the flippers. You should be able to control them by touching the left or right side of the screen on the bottom half. Take a lesson from many other games like this that function great. I’m over it.
Easy enough to understand for anyone to play, excellent level design. Only complaint is there seems to be a few elements that don’t load into levels properly, but I’m sure that will be fixed in a future update.
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